Unicorn Rendering 

The rendering kernel consists of a geometry layer that handles the import of mesh data, optimizations, and rasterizations.

It includes two separate engines: a real-time high-performance engine (UR5.2) and a high-quality path tracer (Radeon Pro), which positions it for optimal quality and performance for static images, animations, VR, and navigation.

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Software keywords Unicorn Rendering 

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